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The Indie Music Bundle - Support Indie Composers!

There’s a fantastic offer up right now which you should immediately run and take advantage of. What is this offer of which I speak? Why, the Indie Music Bundle, of course!

This is just way too sweet to miss.

“I’m lazy,” you say. “I don’t want to click that link before I know what it’s all about.”

Well, here you go.

  • This is pay-what-you want.
  • If you pay $1, you get ten indie game soundtracks. Yes, you heard me correctly. Ten.
  • If you pay $10 or more, you get an additional seven soundtracks, bringing the grand total of soundtracks you get to seventeen.

What can you expect from this greatness, then? Who are the cool composers whose music you get to purchase for whatever you feel like paying? These composers have their albums featured (keep in mind that some albums are only available if you pay more than $10, but of course you will pay more than $10 because doing otherwise makes no sense whatsoever):

  • C418 - Minecraft: Volume Alpha, 72 Minutes of Fame
  • Danny “dB Soundworks” Baranowsky - Super Meat Boy (Digital Special Edition Soundtrack), The Binding of Isaac
  • anosou - Cobalt EP
  • Big Giant Circles - Impostor Nostalgia, Contingency
  • zircon - Return All Robots! Original Soundtrack, Antigravity!
  • SoulEye - PPPPPP (VVVVVV Original Soundtrack), Extreme Road Trip
  • Josh Whelchel - Ravenmark: Scourge of Estellion, Wind-up Knight OST
  • Hyperduck Soundworks - A.R.E.S. Extinction Agenda
  • yogurtbox - Tree of Knowledge, Milksnake OST
  • Jake “virt” Kaufman - Mighty Milky Way / Mighty Flip Champs

So you see, that is a huge pile of music from a really talented group of people. Go on - buy it now! Remember that the offer lasts a very short time - today only - so don’t wait too long!

Filed under awesome soundtrack indie game

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School whatevers - The Tale of Weird Net-based Learning

Here’s another thing I don’t get.

We have a specified “window” of time during which it’s okay to hand in an assignment. This in and of itself isn’t hard to understand; it could be due to bandwidth issues, teachers monitoring hand-ins to make sure students do what they’re supposed to and various other reasons.

What I don’t get is that it’s possible to hand in stuff way before the “window”. I was able to hand in my assignment yesterday, which makes absolutely no sense. Why even have a window if you’re not restricting hand-ins to that specific time frame?

I’m beginning to wonder if the option to hand this in as an attachment will magically appear in an hour when the window opens. Perhaps this is a test to weed out the weaker, can’t-wait-to-finish-my-assignment-and-screw-the-designated-hand-in-time students. Perhaps this is the way they pick the really hardcore game developers. I don’t know.

What I do know is that it’s time for me to eat something and then I’m going to work on other stuff.

Also - NaNoWriMo time this evening! My fiancé will apparently make Thomas’ Biscuits to celebrate, and we’ll be waiting together for midnight. Then it’s writin’ time, baby! … For a day or so, and then I’m losing about four days because I’m going to Gamex. It’ll be lots of fun, as well as a lot of pressure (gotta be ready for elevator pitches!), but still. I kinda wish I could’ve spent the time writing. Oh, well.

Filed under nanowrimo deadly premonition cake awesome oddness weird online stuff